Render Controls - Entities
The entities tab lets you create, pose, and remove entities within the scene.
Entity controls
-
Entity table
- Stores a list of Entities that have been loaded and added by the user. -
-
- Remove selected entity -
+
- Add new player entity at target (cross-hair) -
Camera to entity
- Teleports current camera to the selected entities position -
Player to camera
- Moves selected entity to camera position -
Entity to target
- Moves selected entity to target (cross-hair) -
Face camera
- Rotates selected entities head to face camera [Bugged] -
Face target
- Rotates selected entities head to face target (cross-hair) [Bugged]
Entity posing
-
Player model
-Steve
orAlex
-
Skin
&Select skin
- Select a skin .png file to use as the players texture -
Show second layer
- Show second skin layers. Usually for hats and stuff. -
Scale
- Scale player model -
Head scale
- Scales just the players head -
Pose part
-all
,head
,chest
,leftArm
,rightArm
,leftLeg
,rightLeg
-
pitch
-
yaw
-
roll
-
-
Gear
-
leftHand
-
rightHand
-
head
-
chest
-
legs
-
feet
-