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Render Controls - Entities

Render controls Entities part 1

Render controls Entities part 2

The entities tab lets you create, pose, and remove entities within the scene.

Entity controls

  • Entity table - Stores a list of Entities that have been loaded and added by the user.

  • - - Remove selected entity

  • + - Add new player entity at target (crosshair)

  • Camera to entity - Teleports current camera to the selected entities position

  • Player to camera - Moves selected entity to camera position

  • Entity to target - Moves selected entity to target (crosshair)

  • Face camera - Rotates selected entities head to face camera [Bugged]

  • Face target - Rotates selected entities head to face target (crosshair) [Bugged]


Entity posing

  • Player model - Steve or Alex

  • Skin & Select skin - Select a skin .png file to use as the players texture

  • Show second layer - Show second skin layers. Usually for hats and stuff.

  • Scale - Scale player model

  • Head scale - Scales just the players head

  • Pose part - all, head, chest, leftArm, rightArm, leftLeg, rightLeg

    • pitch

    • yaw

    • roll

  • Gear

    • leftHand

    • rightHand

    • head

    • chest

    • legs

    • feet

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